Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing
tool. Tired of messy layers ? Fit everything you need in a few compact and
handy nodes. Let Substance connect all the channels for you and focus on what
really matters: your art.
-The industry standard for PBR texturing
Substance Designer is a powerful node-based
texturing tool tailor-made for Physically Based Rendering and extensively used
by more than 50 AAA game projects.
-PBR Viewport
The 3D View allows to visualize on your mesh all
your texturing work in real time.
-Compatible with any game engine.
Substance Designer lets you to create your own
templates, making it compatible with any game engine on the market, or your
in-house engine.
-The New Generation of Procedural Art
Substance Designer 5 is powered by Substance
Engine 2, the new iteration of the renown procedural technology developed by
Allegorithmic. It unleashes an incredible power of expression and fosters a new
form of digital creativity.
-Integrated bakers
Our embedded bakers allow you to bake your maps at
light-speed directly within your software.
-Production ready.
Substance Designer has been thought to integrate
easily in your work environment.